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	<title>Comments on: Guild Purpose Coding: Attempts and Thoughts</title>
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	<link>http://wowlearning.org/2010/06/07/guild-purpose-coding-attempts-and-thoughts/</link>
	<description>A Study of Learning in World of Warcraft by Michelle A. Hoyle</description>
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		<title>By: E1n1verse &#8211; WoW, Learning, and Teaching by Michelle A. Hoyle &#187; Quantitative or Qualitative: The Eternal Question</title>
		<link>http://wowlearning.org/2010/06/07/guild-purpose-coding-attempts-and-thoughts/comment-page-1/#comment-94</link>
		<dc:creator>E1n1verse &#8211; WoW, Learning, and Teaching by Michelle A. Hoyle &#187; Quantitative or Qualitative: The Eternal Question</dc:creator>
		<pubDate>Tue, 14 Sep 2010 15:28:25 +0000</pubDate>
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		<description>[...] way by coding each 140-character response into one of a number of categories, I found that approach unsatisfying.  Even in such short responses, there was more nuance than I could easily accommodate in a simple, [...]</description>
		<content:encoded><![CDATA[<p>[...] way by coding each 140-character response into one of a number of categories, I found that approach unsatisfying.  Even in such short responses, there was more nuance than I could easily accommodate in a simple, [...]</p>
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		<title>By: Elsheindra Michelle</title>
		<link>http://wowlearning.org/2010/06/07/guild-purpose-coding-attempts-and-thoughts/comment-page-1/#comment-80</link>
		<dc:creator>Elsheindra Michelle</dc:creator>
		<pubDate>Thu, 02 Sep 2010 16:11:05 +0000</pubDate>
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		<description>This was a small-scale survey to work out the kinks, explore the process of doing the analysis, and to generate some motivations for why people play World of Warcraft that could be used for a second, larger scale survey.  I therefore do not envision doing follow-up interviews from this survey, but it is not completely out of the question either.  I started off by playing with this much smaller question to get my feet wet before tackling the much longer and more articulate responses people gave in their &quot;essays&quot; as to why they played World of Warcraft. </description>
		<content:encoded><![CDATA[<p>This was a small-scale survey to work out the kinks, explore the process of doing the analysis, and to generate some motivations for why people play World of Warcraft that could be used for a second, larger scale survey.  I therefore do not envision doing follow-up interviews from this survey, but it is not completely out of the question either.  I started off by playing with this much smaller question to get my feet wet before tackling the much longer and more articulate responses people gave in their &quot;essays&quot; as to why they played World of Warcraft.</p>
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		<title>By: Elsheindra Michelle</title>
		<link>http://wowlearning.org/2010/06/07/guild-purpose-coding-attempts-and-thoughts/comment-page-1/#comment-79</link>
		<dc:creator>Elsheindra Michelle</dc:creator>
		<pubDate>Thu, 02 Sep 2010 15:59:04 +0000</pubDate>
		<guid isPermaLink="false">http://wowlearning.org/2010/06/07/guild-purpose-coding-attempts-and-thoughts/#comment-79</guid>
		<description>Thanks for commenting, Juanita.  A large part of my problem here is the tool I&#039;m trying to use to do the analysis.  Having previously used SPSS, I was attempting to do the coding in that, but it&#039;s fairly limited.  I&#039;m switching to using NVivo  &lt;a href=&quot;http://(http://www.qsrinternational.com/&quot; rel=&quot;nofollow&quot;&gt;(http://www.qsrinternational.com/&lt;/a&gt; formerly NUD*IST), which will make it a lot easier to add as many tags to qualitative data like this as I want. 
 
I agree that philanthropy and helping is really interesting, because I think in here we&#039;ll find many examples of informal learning occurring, through people mentoring, giving ad-hoc advice, acting as templates, etc.  I&#039;m so excited about this! </description>
		<content:encoded><![CDATA[<p>Thanks for commenting, Juanita.  A large part of my problem here is the tool I&#039;m trying to use to do the analysis.  Having previously used SPSS, I was attempting to do the coding in that, but it&#039;s fairly limited.  I&#039;m switching to using NVivo  <a href="http://(http://www.qsrinternational.com/" rel="nofollow">(</a><a href="http://www.qsrinternational.com/" rel="nofollow">http://www.qsrinternational.com/</a> formerly NUD*IST), which will make it a lot easier to add as many tags to qualitative data like this as I want. </p>
<p>I agree that philanthropy and helping is really interesting, because I think in here we&#039;ll find many examples of informal learning occurring, through people mentoring, giving ad-hoc advice, acting as templates, etc.  I&#039;m so excited about this!</p>
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		<title>By: Juanita</title>
		<link>http://wowlearning.org/2010/06/07/guild-purpose-coding-attempts-and-thoughts/comment-page-1/#comment-60</link>
		<dc:creator>Juanita</dc:creator>
		<pubDate>Thu, 10 Jun 2010 12:13:41 +0000</pubDate>
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		<description>Looking at your examples given above I&#039;d query coding a reply that just mentioned raiding as &quot;fun&quot;, because to me that seems that you are interpreting what raiding is. It may be fun to some, but to others it is a way to grind to get gear - not necessarily fun but a necessary evil!  
 
Using the categories provided by the respondents, and using multiple catgories would give a richer picture of the guild dynamics and purpose. Setting this in context with your research into what motivates people, you could then look at whether those multifaceted guilds had more motivated players. Also what types of guild foster motivation maybe? 
 
As to order, when you list something there is an inherent priority - i.e. you usually list the most prominant things first. Would you want to weight categories according to order, unless the respondent suggests that it is an equal balance? And if you weighted it would certain categories come out as dominant, and how then does  that link to motivation and learning?  
 
Are you doing follow up interviews? If so one of the things might be interesting is that &quot;philanthropy&quot; or &quot;helping&quot; category. When people mention this does this mean contributing some gold to buy armour, crafting items for guild use, or is it the mentor/mentee relationship? Certainly a lot of initial help I recieved in game play, and still get is from more experienced &quot;hard core&quot; players who can advise on tactics, advise on best places to farm materials or even take you around instances/areas for first time in a hand holding manner whilst you become familiar with it.  </description>
		<content:encoded><![CDATA[<p>Looking at your examples given above I&#039;d query coding a reply that just mentioned raiding as &quot;fun&quot;, because to me that seems that you are interpreting what raiding is. It may be fun to some, but to others it is a way to grind to get gear &#8211; not necessarily fun but a necessary evil!  </p>
<p>Using the categories provided by the respondents, and using multiple catgories would give a richer picture of the guild dynamics and purpose. Setting this in context with your research into what motivates people, you could then look at whether those multifaceted guilds had more motivated players. Also what types of guild foster motivation maybe? </p>
<p>As to order, when you list something there is an inherent priority &#8211; i.e. you usually list the most prominant things first. Would you want to weight categories according to order, unless the respondent suggests that it is an equal balance? And if you weighted it would certain categories come out as dominant, and how then does  that link to motivation and learning?  </p>
<p>Are you doing follow up interviews? If so one of the things might be interesting is that &quot;philanthropy&quot; or &quot;helping&quot; category. When people mention this does this mean contributing some gold to buy armour, crafting items for guild use, or is it the mentor/mentee relationship? Certainly a lot of initial help I recieved in game play, and still get is from more experienced &quot;hard core&quot; players who can advise on tactics, advise on best places to farm materials or even take you around instances/areas for first time in a hand holding manner whilst you become familiar with it.</p>
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		<title>By: Elsheindra Michelle</title>
		<link>http://wowlearning.org/2010/06/07/guild-purpose-coding-attempts-and-thoughts/comment-page-1/#comment-56</link>
		<dc:creator>Elsheindra Michelle</dc:creator>
		<pubDate>Mon, 07 Jun 2010 16:51:46 +0000</pubDate>
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		<description>Hi Rebecca.  Thanks for stopping by. 
 
I could add a category for &quot;multiple purposes&quot;, but that wouldn&#039;t then say very much, would it, other than to differentiate between, as you say, multifaceted and single-purposed guilds.  I&#039;m not set on identifying a single purpose.  The only reason I took that approach originally when developing the coding was because the question specifically asked for a primary purpose.  As you can see from the responses, though, that&#039;s not what I got.  That&#039;s partially my own fault because of the sample answer given.  Mea culpa! 
 
I think I can accomplish your distinction if I allow multiple codes for a given respondent.  If there is only one code, then, in the mind of that respondent, their guild for them was primarily for one thing.  If there is more than one, then it&#039;s more multi-faceted.  That would still leave the questions of how many activities to code for (all of them?) and how to decide the order or importance (order they appear)?  It has a more practical issue, too: how do I code and analyze multiple ones in SPSS?  SPSS for this sort of thing isn&#039;t exactly my fort&#233;, so I&#039;m not sure how to go about that or if it&#039;s possible. </description>
		<content:encoded><![CDATA[<p>Hi Rebecca.  Thanks for stopping by. </p>
<p>I could add a category for &quot;multiple purposes&quot;, but that wouldn&#039;t then say very much, would it, other than to differentiate between, as you say, multifaceted and single-purposed guilds.  I&#039;m not set on identifying a single purpose.  The only reason I took that approach originally when developing the coding was because the question specifically asked for a primary purpose.  As you can see from the responses, though, that&#039;s not what I got.  That&#039;s partially my own fault because of the sample answer given.  Mea culpa! </p>
<p>I think I can accomplish your distinction if I allow multiple codes for a given respondent.  If there is only one code, then, in the mind of that respondent, their guild for them was primarily for one thing.  If there is more than one, then it&#039;s more multi-faceted.  That would still leave the questions of how many activities to code for (all of them?) and how to decide the order or importance (order they appear)?  It has a more practical issue, too: how do I code and analyze multiple ones in SPSS?  SPSS for this sort of thing isn&#039;t exactly my fort&eacute;, so I&#039;m not sure how to go about that or if it&#039;s possible.</p>
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		<title>By: R3beccaF</title>
		<link>http://wowlearning.org/2010/06/07/guild-purpose-coding-attempts-and-thoughts/comment-page-1/#comment-55</link>
		<dc:creator>R3beccaF</dc:creator>
		<pubDate>Mon, 07 Jun 2010 16:06:35 +0000</pubDate>
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		<description>Is it important that you identify a single purpose for each guild in order to answer your research questions? 
 
Could you not add a coding category for &#039;Multiple Purposes&#039;? This would avoid shoehorning lots of Guilds into categories where they don&#039;t quite fit - and it might help you to identify significant differences between single-minded Guilds and those that are more multifaceted. </description>
		<content:encoded><![CDATA[<p>Is it important that you identify a single purpose for each guild in order to answer your research questions? </p>
<p>Could you not add a coding category for &#39;Multiple Purposes&#39;? This would avoid shoehorning lots of Guilds into categories where they don&#39;t quite fit &#8211; and it might help you to identify significant differences between single-minded Guilds and those that are more multifaceted.</p>
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