While reading Nardi’s et al’s Learning Conversations in World of Warcraft (2007) recently, I was struck by a passage describing their methodology:

Our research is based on participant- observation fieldwork. Each of us created at least two characters and joined at least one guild. We have jointly played for over 25 months and continue to play.

How much experience did they really have in World of Warcraft? Was the 25 months calendar time or in-game time? These are the questions that immediately went through my mind. I quickly concluded that it was not  25 months of in-game time as that would be more than 18,000 hours of play. Even among three people, that seemed unlikely even if they had been playing since the game was released. That led me to think about measuring game experience in immersive worlds, like World of Warcraft.

Typing “/played” in World of Warcraft will tell a player how many days, hours, and minutes they have spent online since creating that character.  This can be a more useful measure of a player’s experience with the game than elapsed calendar time.   For example, I have been playing since World of Warcraft’s public release date in February 2005.  My /played time is 268 days on my main character over a 69-month period.   Contrast that with someone else who, over that same period, only plays two hours a week.  Their /played time would be about 25 days (see Figure 2). I obviously have more experience in the game, even though our elapsed calendar time is identical.  There is an assumption there that I spent the time doing something in the game and not just chatting or idling, but it is going to be a more accurate measure of experience.


Credit: Michelle A. Hoyle under an Attribution ShareAlike 3.0 Unported License

Figure 1: Screenshot of questions in April survey

I asked respondents to report their /played time for three types of characters: their first character ever created, the character on which they currently spend most of their time, and the character on which they enjoy playing the most. If the characters were the same, they were asked to repeat the information. When I did my calculation, I ignored any entries that were obvious duplicates.

On the first page of my April 2010 survey, I had a set of questions asking people about the “/played” time for various types of characters they had played in the game (see Figure 1).  When I designed the survey, I wanted a feel for how much time people had spent on various characters.  I was not, unfortunately, thinking about their total WoW experience time.  Now that I am coding the data in NVivo, I am examining the data and combining the /played times they gave me (where it is obviously not for the same character) to get a rough idea of their minimum World of Warcraft experience.  In hindsight, I realize that I could have kept the original question, but I should have also asked people to calculate their /played time across all of their characters.   That would enable me to more accurately and easily compare what people have learned with the same amount of in-game play time rather than by using the far slipperier and less informative elapsed calendar time. Lessons learned and all that!

Calculating Someone’s /played Time from Average per Week

Calculation of months to years

Years to weeks calculation

Total played time calculation

Figure 2: Calculating the number of days played if someone has played an average of 2 hours a day for the past 69 months.
The first calculation converts the number of months played into years. 69/12 = 5.75 years. The second calculation converts the number of years played into the number of weeks: 5.75 years * 52 weeks = 299 weeks. Finally, we calculate the /played time in days by taking the number of hours played per week (2), multiplying that by the number of weeks (299) which gives us a number of hours played (598). Divide that by 24 hours per day to get 24.9 /played days.

References

Nardi, B.A., Ly, S. & Harris, J. (2007) ‘Learning Conversations in World of Warcraft’, in Proceedings of the 40th Annual Hawaii International Conference on System Sciences, Waikoloa, HI, United States, January 3-6, IEEE Computer Society. pp:79. Also available from: http://dx.doi.org/10.1109/HICSS.2007.321.

Related posts:

  1. High /Played Times and Meaning Reasons why someone's /played time, used as a measure of experience in World of Warcraft, might be inaccurate....